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De Guantanamo
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.31 21:25:00 -
[1] - Quote
This is a terrible idea.
Either you would implement this in such a way that the amount of sites would stay the same and thus high sec would eventually get dry as you wait for the sites to get finished in low/null and hopefully respawn in high sec.
Or this would be implemented in a such a way that more sites are added, in which case you not only get the above as a potential result but you also saturate the market with modules. This could be accounted for by setting a max amount of items to drop or some other maintenance of drops, but this will just serve to result in more "I GOT NOTHING FROM THIS SITE" comments.
So yeah, horrible idea. |

De Guantanamo
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.31 21:26:00 -
[2] - Quote
Daniel Plain wrote:the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though.
Holy crap please tell me you are not so stupid as to think that the prices of modules dropped from plexes are set by CCP.
Please assure me that there is hope for humanity as an intelligent species. |

De Guantanamo
Dreddit Test Alliance Please Ignore
0
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Posted - 2012.03.31 21:44:00 -
[3] - Quote
Zhilia Mann wrote:De Guantanamo wrote:Daniel Plain wrote:the only valid argument for this change would be to drop the prices for the modules that drop in the hi and lowsec plexes and raise the prices for the nullsec modules. not sure if that is a good or bad idea though. Holy crap please tell me you are not so stupid as to think that the prices of modules dropped from plexes are set by CCP. Please assure me that there is hope for humanity as an intelligent species. Umm. He's describing a market dynamic. Did you notice? More -i drops due to more 1-3/10s drive prices down. Somewhat more -um drops due to somewhat more 4-5/10s drive prices down, though a bit less than -i modules. Same number of -us modules available, but only in areas where all other deadspace mods can also be farmed which reduces modules going to market, same demand, slightly higher -us prices. Follow?
Except for the part where he made no mention or indication that he understands market dynamics, and instead blatantly stated "prices would have to change for this to work." |

De Guantanamo
Dreddit Test Alliance Please Ignore
4
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Posted - 2012.04.09 23:42:00 -
[4] - Quote
Azemar wrote:but the indices levels are so low due to the lack of players, making exploring a waste of time (the scanning part).
Yeah that's not how that works at all. |

De Guantanamo
Dreddit Test Alliance Please Ignore
4
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Posted - 2012.04.10 17:15:00 -
[5] - Quote
Azemar wrote: Could you explain? My understand is that the indices for say military and industry, go up with how many pirates you kill/how much you mine. With more players, it will actually go up. When you have a limited number of players, it can only go so high reasonably speaking
Indices have an effect on anomalies, not signatures. Higher index = better/more anomalies. No effect on signatures.
There is an iHub upgrade that was supposed to increase chance of DED site spawning but because its all chance based, it's kinda difficult to prove if the thing is actually working; I'm fairly certain most people regard it as an upgrade that is useless/doesn't work. |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
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Posted - 2012.04.10 22:31:00 -
[6] - Quote
Azemar wrote:
Then what does the Industry index do?
Read it all here |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
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Posted - 2012.04.10 22:32:00 -
[7] - Quote
Roime wrote:And to add to the insult, some hisec 3/10s are worth more than lowsec 4/10s.
Because CCP sets the values, amirite? |

De Guantanamo
Dreddit Test Alliance Please Ignore
5
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Posted - 2012.04.11 03:10:00 -
[8] - Quote
Good god, reading comprehension is hard.
The only type of signature that is guaranteed to have more with higher level of indices is ore sites, and thats only if you install the ore prospecting array. The survey network upgrade, wormhole upgrade and entrapment array (only affects DED spawns) only increase chance, and since results based on stats are extremely hard to prove, these aren't considered too great of investments. The pirate detection array increases number of anomalies in system with each level but these aren't the exploration sites were talking about.
Back to the point:
Quote:you get screwed because you can't hold up the indices levels, thus lowering your chances for finding anything.
This is silly honestly. Index levels don't really have an effect other than "increasing chance in systems with the respective upgrades" meaning that respawns would theoretically be more inclined to happen in these systems. Otherwise, they will just continue to respawn elsewhere in the faction's regions, thus being no different than low/high sec.
The disparity, if any, would be a result of less explorers, not lower index levels. Less explorers = sites aren't respawning = sites get stuck in systems that don't get checked enough, thus giving a perception of "there's no sites here." |
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